using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CustomDeck")]
	public class CustomDeck : MonoBehaviour
	{
		public GameObject m_PortraitMesh => method_3<GameObject>("m_PortraitMesh");

		public int m_PortraitMaterialIdx => method_2<int>("m_PortraitMaterialIdx");

		public CustomDeck(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CustomDeck(IntPtr address)
			: this(address, "CustomDeck")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}
	}
}
